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Educational details
Learned lessons
  • First things first
    • Why begin by defining a Vision statemet
    • Definition of the course vision by its stakeholders
    • Trainer's Scrum team internal Vision
  • Why and when do we need Scrum
    • Quick self-organized simulation
    • Project and product complexity
    • Iterative and incremental development
  • The rules of Scrum
    • Flow/Dynamics
    • Roles/Perspectives/Responsibilities
    • Artifacts/Objects/Elements
    • Framework
  • Using Scrum to teach Scrum
    • Why meta-learn?
    • Roles, flow & artifacts used to run the course
  • The spirit of scrum
    • Games and activities that allow attendants to experience parts of the spirit
    • What do we mean by spirit?
    • A sketch of the spirit of Scrum
  • Tools used by many Scrum teams
    • User Stories
      • What makes a good User Story
      • Backlog Grooming
    • Estimation
      • Why relative estimation?
      • Basic project-wide charts
      • Possible types of contracts with non-agile clients
    • Taskboard
      • Structure and dynamics
      • How to use it during a Daily Meeting
      • Basic sprint-wide charts
    • Retrospective techniques
      • Basic heartbeat retrospectives
  • Simulation exercise
    • Lego-based product development simulation
    • Teams experience self-organization in a realistic environment
    • Intense retrospective practice
  • Beginning with Scrum
    • Organic Scrum
  • Attendants will then be able to select some of the following topics
    • Organizational culture & Scrum
    • Facilitation basics
    • Scaling Scrum
    • Distributed Scrum
    • Scrum & Extreme Programming